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<  [GUIDE] Classes to use in a PvP match.
slayerfx
PostPosted: Sat 3 Jul - 19:33 (2010)  [GUIDE] Classes to use in a PvP match. --> Reply with quote

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Joined: 28 Jun 2010
Posts: 3
Localisation: Arizona
Masculin
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AQW level: 30

Hey all!
Today I shall begin the first PVP guide about classes!
In PvP your team should have at least one healer and one berserker.
That way you can heal and at the same time do hard hits.


Healers are a very important part of your team.

Price: 1,000 Gold
Sellback: 250 Gold
Alpha Starting Weapon: Staff (male and female)
Weapon Damage: 100%, 2.0 speed
Skills:

Auto Attack
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.



Healing Word
Rank Needed: 1
Mana Cost: 30 Mana
Cooldown: 6 Seconds
Type: Magical
Description: Heals a friendly target for a large amount immediately, and up to 3 additional nearby targets for a smaller amount. Applies Radiance to the first target, healing for an additional amount over 16 seconds, and restoring some mana to the caster when the target takes damage.



Heart Beat
Rank Needed: 2
Mana Cost: 12 Mana
Cooldown: 2 Seconds
Type: Magical
Description: Deals 10% of current HP plus moderate magical damage to the target.



Energy Flow
Rank Needed: 3
Mana Cost: 5 Mana
Cooldown: 12 Seconds
Type: Magical
Description: Grants Mana to the caster each time the target takes damage for 12 seconds. Also applies Inhibition, reducing the target's damage by 30% for 8 seconds.



Pure Hearted
Rank Needed: 4
Type: Passive
Description: Increases healing by 10%



Resolute
Rank Needed: 4
Type: Passive
Description: Damage taken reduced by 10%



Clear Mind
Rank Needed: 5
Mana Cost: 20 Mana
Cooldown: 20 Seconds
Type: Magical
Description: Reduces friendly target's Mana cost by 50% for 10 seconds.








Berserkers are a very strong part of the team.
Price: 5,000 Gold
Sellback: 1,250 Gold
Weapon Damage: 110%, 2.0 speed
Skills:

Auto Attack
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Type: Physical
Description: A strong attack known only to disciplined fighters.



Breaker
Rank Needed: 1
Mana Cost: 30 Mana
Cooldown: 8 Seconds
Type: Physical
Description: Deals weapon DPS as damage and reduces opponents damage output significantly for 4 seconds.



Broadside
Rank Needed: 2
Mana Cost: 15 Mana
Cooldown: 2 Seconds
Type: Physical
Description: Deals 70% of weapon damage, cannot be avoided but cannot also crit.



Lunge
Rank Needed: 3
Mana Cost: 30 Mana
Cooldown: 10 Seconds
Type: Physical
Description: Deals damage based on the difference between you current and maximum HP.



Furious
Rank Needed: 4
Type: Passive Ability
Description: Increases all damage done by 15%



Resolute
Rank Needed: 4
Type: Passive Ability
Description: Damage taken reduced by 10%



Forgone Conclusion
Rank Needed: 5
Mana Cost: 20 Mana
Cooldown: 30 Seconds
Type: Physical
Description: Increases haste by 25% for 12 seconds. When the effect fades, you will recieve a small percentage of damage dealt under its effects as health.








DoomKnight is also a very important class if you want to hit strong hits also.
Price: 10,000 Gold
Sellback: 2,500 Gold
Skills:

Auto Attack
Rank Needed: 1
Mana Cost: 0 Mana
Cooldown: 2.3 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers.
Notes: 115% damage, 50% DPS



Dark Siphon
Rank Needed: 1
Mana Cost: 20 Mana
Cooldown: 3 Seconds
Type: Physical
Description: A quick attack that applies Dark Wound on the target, dealing 100% of weapon DPS over time per stack, immediately healing you for twice this amount once stacked. Lasts 8 seconds, can be refreshed, stacks up to 5 times.



Soul Crush
Rank Needed: 2
Mana Cost: 10 Mana
Cooldown: 4 Seconds
Type: Physical / Magical
Description: A quick attack dealing physical and magical damage, mitigated by the number of Dear Wound stacks on the target.



Void Strike
Rank Needed: 3
Mana Cost: 20 Mana
Cooldown: 10 Seconds
Type: Physical
Description: A strong attack which deals weapon damage plus an amount derived from your current HP and MP.



Aggression
Rank Needed: 4
Type: Passive
Description: You deal 10% additional damage with physical attacks.



Resolute
Rank Needed: 4
Type: Passive
Description: Damage taken reduced by 10%



Blood Offering
Rank Needed: 5
Mana Cost: 25 Mana
Cooldown: 10 Seconds
Type: Physical
Description: If Dark Wound is on the target, the caster will take additional damage per attack for 10 seconds, but will add some of the amount taken to their next autoattack. Otherwise, applies a 3 second stun.








Paladin,a strong class that does good hits and can heal.


Price: Quest Reward
Sellback: 0 Gold
Weapon Damage: 100%, 2.0 speed
Skills:

Auto Attack
Type: Useable
Rank Needed: 0
Mana Cost: 0 Mana
Cooldown: 2 Seconds
Description: A basic attack, taught to all adventurers.



Abolish
Rank Needed: 1
Mana Cost: 20 Mana
Cooldown: 2 Seconds
Type: Physical / Magical
Description: A quick strike dealing weapon damage plus magical damage. Also grants Zeal, allowing mana regeneration when dealing or receiving damage for 10 seconds.



Healing Word
Rank Needed: 2
Mana Cost: 25 Mana
Cooldown: 6 seconds
Type: Physical / Magical
Description: Heals a friendly target for a moderate amount.
Note: Hits 2 targets.



Blinding Light
Rank Needed: 3
Mana Cost: 40 Mana
Cooldown: 7 seconds
Type: Physical / Magical
Description: Deals damage to all enemies in range.



Noble Mark
Rank Needed: 4
Type: Passive
Description: Endurance increased 15%



Contemplative
Rank Needed: 4
Type: Passive
Description: Crit chance increased by 5%



Empower
Rank Needed: 5
Mana Cost: 20 Mana
Cooldown: 12 30 seconds
Type: Physical / Magical
Description: Causes all players near the paladin to deal 15% more damage and to restore some health and mana on all attacks for 15 seconds.






Never go anywhere without these classes in PvP.  Okay
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charlieprince
PostPosted: Tue 6 Jul - 10:38 (2010)  [GUIDE] Classes to use in a PvP match. --> Reply with quote

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Joined: 27 Jun 2010
Posts: 56
Localisation: The Void
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You forgot rogue or alpha pirate.  Why are they good? because they block you almost every hit and hit you 100% of the time.  We're like mosquitos, we dont hit hard untill the end, but we're VERY annoying to swat and will sometimes leave people 10 levels higher than us with either 100 hp or dead
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watching_and_waiting
PostPosted: Tue 6 Jul - 14:52 (2010)  [GUIDE] Classes to use in a PvP match. --> Reply with quote

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Joined: 25 Jun 2010
Posts: 27
Localisation: wherever and whenever
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Doomknights are good if you have a high crit chance they work good alone or in a group depending on your stratagy
spamming Dark siphon will heal you good if you have a high crit because it gives you mana per critical.
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